University of Chicago
Gamify: How Gamification Motivates People to Do Extraordinary Things Brian Burke Bibliomotion (2014) How and why focusing on gamification can help organizations to motivate their people to achieve shared goals I was introduced to game theory when I enrolled in…
Read MoreTrained as an anthropologist (Ph.D. University of Chicago), Grant McCracken has studied American culture and commerce for 25 years. He has been featured on the Oprah Winfrey Show and worked for many organizations including Timberland, New York Historical Society, Diageo,…
Read MoreKeith Sawyer is one of the world’s leading scientific experts on creativity and innovation. In his first job after graduating from MIT, he designed videogames for Atari. He then worked for six years as a management consultant in Boston and…
Read MoreLeigh Thompson is the J. Jay Gerber Professor of Dispute Resolution & Organizations in the Kellogg School of Management at Northwestern University. She directs the highly successful Kellogg executive course, Leading High Impact Teams, and the Kellogg Team and Group…
Read MoreOrganizing Genius: The Secrets of Creative Collaboration Warren Bennis and Patricia Ward Biederman Basic Books (1998) Note: I re-read this book recently before completing an extensive revision of the material I will use for a workshop on high-impact teamwork for…
Read MoreHere is an excerpt from an article written by Dorie Clark for the Harvard Business Review blog. To read the complete article, check out the wealth of free resources, and sign up for a subscription to HBR email alerts, please click here. * * …
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“The Making of an Expert”: An HBR Classic
Here is an excerpt from an article that appeared in the Harvard Business Review (July/August 2007). It was co-authored by K. Anders Ericsson, Michael J. Prietula, and Edward T. Cokely You can purchase a copy of the complete nine-page article…
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